Art / Exhibition

Kate: The Exhibition

68 artworks. More than 30,000 years of art. One woman travelling through the history of human creativity.

Kate: The Exhibition is a journey through the evolution of art, using Catherine, Princess of Wales, as its recurring muse.

What if Kate had always been there?

In a prehistoric cave. In ancient Egypt. In Greece and Rome. In a Byzantine icon. In a Gothic cathedral. In a Renaissance painting.

Through Baroque, Romanticism, Impressionism, Expressionism, Cubism, Futurism and the great movements that followed — until eventually she arrives in the age of digital and generative art.

That is the idea behind Kate: The Exhibition.

Across 68 generative AI artworks, the same recognizable woman moves through thousands of years of changing artistic language.

The materials change. The techniques change. Ideas of beauty change. Society changes. The role of the artist changes. Eventually, even the tool that creates the image changes.

Kate gives us a constant against which all of that change can be seen.

The works were not created as 68 unrelated experiments. They were conceived, selected and arranged as one exhibition — a visual story with a beginning, a progression and an ending.

The journey begins more than 30,000 years ago with prehistoric art and continues through ancient Egypt, Greece and Rome, Byzantine and Gothic art, the Renaissance, Baroque and Rococo, Romanticism and Realism, Impressionism and Post-Impressionism, Symbolism, Art Nouveau, Fauvism, Expressionism, Cubism, Futurism and the revolutionary movements of the twentieth century.

It eventually reaches contemporary art, street art, digital creation and artificial intelligence — the very technology that made this particular exhibition possible.

The exhibition is therefore about art history, but not only about art history.

It is also about transformation: how we represent people, how we define beauty, how society changes what we see, how new technologies change what is possible, and how every generation finds a new visual language for the human figure.

Kate remains recognizable. Everything else changes.

Why Kate?

For the journey to work, something needed to remain constant.

Catherine, Princess of Wales, is one of the most recognizable contemporary public figures in the world. Her face is familiar enough that we immediately notice what happens when the visual language around her changes.

She can become sculpture, mosaic, icon, Renaissance portrait, Impressionist figure, Cubist geometry or digital construction — and yet we still search for Kate inside the transformation.

That tension between recognition and change is at the heart of the exhibition.

A new tool enters art history.

Generative artificial intelligence is the tool that allowed this exhibition to be created. That does not make the exhibition an accidental collection of machine-generated images.

The artistic work lies also in the idea, the selection of the historical journey, the choice of inspirations, the direction of each image, the rejection of unsuccessful works, the selection of the final works, their titles, their sequence and the story created when they stand together.

AI becomes another tool in the long history of tools artists have used. And appropriately, it appears at the end of a journey that began with pigment on a cave wall.

The exhibition exists.
It is looking for walls.

Kate: The Exhibition is complete.

It can be presented as a traditional printed and framed gallery exhibition, as a digital installation, or as a hybrid experience combining physical and digital presentation.

Because the complete exhibition is digital, its presentation can be adapted to different spaces, sizes and curatorial approaches.

What it does not yet have is a physical home.

I am looking for a museum, gallery, curator or cultural institution interested in seeing the complete exhibition and considering how it could be presented.

I created the exhibition.
Perhaps you have the walls.

Contact me about Kate: The Exhibition →

Leon (Arik) Schenkler

Kate: The Exhibition is part of AriksWorld — my multidisciplinary creative work across art, books, games, research, technology and other ideas.

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